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Jeffrey James Games
SHOP
RULEBOOK
QUEENS COURT
STAR FIRE OFFLINE
ATTRITION OFFLINE
CHURONO OFFLINE
DIGITAL-GAMES
ABOUT
CONTACT
EXTRA
(0)
Cart (0)
SHOP
Folder: RULEBOOK
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QUEENS COURT
STAR FIRE OFFLINE
ATTRITION OFFLINE
CHURONO OFFLINE
DIGITAL-GAMES
ABOUT
CONTACT
EXTRA
SHOP CHURONO
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CHURONO

$99.00
sold out

PLAYERS: 2-5
TIME: 30-90min
AGES: 15
+
Visit the Rules/Strategy Page

Objective:
Accumulate the most Victory Points through strategic acquisition and development of properties and completion of contracts. The game ends when all four monuments are placed on the grid.

MASTER THE METROPOLIS
In a bustling 1988 metropolis where the skyline is ever-changing, you, a cunning developer, are driven by one goal: to amass the most wealth and power. Navigate through a web of deals, contracts, and strategic plays to outwit your rivals and claim victory.

1988; In the thriving city of CHURONO, Mayor Dena Chevrolet faces an unprecedented challenge. As a leader known for her questionable integrity, she must now oversee a chaotic land rush instigated by a group of ambitious developers. Each developer, driven by the allure of Loonanies and Victory Points, seeks to transform the cityscape to their advantage, regardless of the cost to their city and rivals.

The city grid is a battleground where towering skyscrapers, industrial complexes, serene parks, and majestic monuments rise. Every plot of land has a value, every building a strategic importance. Developers must carefully place their buildings, each representing a vital piece of the urban puzzle. Residential, Industrial, and Commercial zones all vie for dominance, while parks and monuments offer unique advantages—and challenges.

But in CHURONO, ambition comes with risks. City contracts must be fulfilled, or they will become a developer's downfall. As the sun sets over the final monument, CHURONO’s skyline tells a story of shrewd deals, broken alliances, and strategic brilliance. The developers, once allies and now rivals, count their Victory Points and Loonanies, eager to see who has triumphed. In the end, only one can claim the title of CHURONO's ultimate developer.

Will it be you?

A game designed
by Jeffrey James

Add To Cart

PLAYERS: 2-5
TIME: 30-90min
AGES: 15
+
Visit the Rules/Strategy Page

Objective:
Accumulate the most Victory Points through strategic acquisition and development of properties and completion of contracts. The game ends when all four monuments are placed on the grid.

MASTER THE METROPOLIS
In a bustling 1988 metropolis where the skyline is ever-changing, you, a cunning developer, are driven by one goal: to amass the most wealth and power. Navigate through a web of deals, contracts, and strategic plays to outwit your rivals and claim victory.

1988; In the thriving city of CHURONO, Mayor Dena Chevrolet faces an unprecedented challenge. As a leader known for her questionable integrity, she must now oversee a chaotic land rush instigated by a group of ambitious developers. Each developer, driven by the allure of Loonanies and Victory Points, seeks to transform the cityscape to their advantage, regardless of the cost to their city and rivals.

The city grid is a battleground where towering skyscrapers, industrial complexes, serene parks, and majestic monuments rise. Every plot of land has a value, every building a strategic importance. Developers must carefully place their buildings, each representing a vital piece of the urban puzzle. Residential, Industrial, and Commercial zones all vie for dominance, while parks and monuments offer unique advantages—and challenges.

But in CHURONO, ambition comes with risks. City contracts must be fulfilled, or they will become a developer's downfall. As the sun sets over the final monument, CHURONO’s skyline tells a story of shrewd deals, broken alliances, and strategic brilliance. The developers, once allies and now rivals, count their Victory Points and Loonanies, eager to see who has triumphed. In the end, only one can claim the title of CHURONO's ultimate developer.

Will it be you?

A game designed
by Jeffrey James

PLAYERS: 2-5
TIME: 30-90min
AGES: 15
+
Visit the Rules/Strategy Page

Objective:
Accumulate the most Victory Points through strategic acquisition and development of properties and completion of contracts. The game ends when all four monuments are placed on the grid.

MASTER THE METROPOLIS
In a bustling 1988 metropolis where the skyline is ever-changing, you, a cunning developer, are driven by one goal: to amass the most wealth and power. Navigate through a web of deals, contracts, and strategic plays to outwit your rivals and claim victory.

1988; In the thriving city of CHURONO, Mayor Dena Chevrolet faces an unprecedented challenge. As a leader known for her questionable integrity, she must now oversee a chaotic land rush instigated by a group of ambitious developers. Each developer, driven by the allure of Loonanies and Victory Points, seeks to transform the cityscape to their advantage, regardless of the cost to their city and rivals.

The city grid is a battleground where towering skyscrapers, industrial complexes, serene parks, and majestic monuments rise. Every plot of land has a value, every building a strategic importance. Developers must carefully place their buildings, each representing a vital piece of the urban puzzle. Residential, Industrial, and Commercial zones all vie for dominance, while parks and monuments offer unique advantages—and challenges.

But in CHURONO, ambition comes with risks. City contracts must be fulfilled, or they will become a developer's downfall. As the sun sets over the final monument, CHURONO’s skyline tells a story of shrewd deals, broken alliances, and strategic brilliance. The developers, once allies and now rivals, count their Victory Points and Loonanies, eager to see who has triumphed. In the end, only one can claim the title of CHURONO's ultimate developer.

Will it be you?

A game designed
by Jeffrey James

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